Saint Louis, MO
Beginner (0 years)
Optimised to run on desktop, mobile and now Google Cardboard, the solution is a digital museum guide and research tool. The apps allow users to not only experience the architecture of the museum, but also explore the pre-eminent collection of Mayan artefacts in 3D, with options to view in-depth catalogue information and 3D print.
The new Museo Maya de América is among the most ambitious cultural projects under development in Central America and is planned to house one of the world’s most significant collections of objects, artefacts, artworks, textiles and knowledge relating to the history and culture of the Mayan Civilisation.
Located on the northern edge of L’Aurora Park in Guatemala City, the new museum building will form the culmination of a cultural axis that includes the Guatemalan Museum of Contemporary Art and the Children’s Museum. This dense cluster of cultural institutions, in tandem with the large open spaces of the adjacent park will become a focal point for tourists and residents alike.
My focus is on mobile apps UI design and UX strategy. Mainly simplifying things, cutting unnecessary features, create user flows, workflows, prototyping. As well, Creating Style guides and Defining Frontend standard development methodology. Responsible for researching design UX and UI aspects of the IOS mobile application, balancing user and business goals and increased design aesthetic. (Develop UX/UI design flows and architecture for interactive complex projects) • Built Static Mockups on the NEST site map • Built working Prototypes with Principle for Mobile design • Developed working front end site with HTML, CSS, JQuery, MetrializCSS Using the NEST IDE and Native JS Framework • Design lead for redesign of ERP site, built medium fidelity clickable prototype, performed user interviews, and testing. Developed comprehensive style guide for implementation of design.